PM3.6 - Donkey Kong - Common Subroutine 0x9019a8f0

  1. Subroutine(0x9019a950)
  2. ChangeSubactionRestartFrame(GekikaraWait)
  3. Return
  4. Subroutine(0x9019a950)
  5. ChangeSubactionRestartFrame(WaitItem)
  6. Return
  7. Subroutine(0x9019a950)
  8. ChangeSubactionRestartFrame(Wait1)
  9. Return
  10. Subroutine(0x9019a950)
  11. ChangeSubactionRestartFrame(Wait1)
  12. Return
  13. if ((InternalConstantInt(CurrentAction) NotEqual scalar(190)))
    1. SetEdgeSlide(StayOn)
  14. Return